Aggression among Collage and School Students Who Play Violent Video Games
##plugins.themes.academic_pro.article.main##
Abstract
Present study aimed to investigate that playing violent video games in process with time duration levels may produce differences in level of aggression in boys. Itwas hypothesized that 1) there will likely to besignificant differences inthe level of aggressionon the basis of the intensity of violencein videogames, and 2) there will likely to besignificant differences inthe level of aggressionon the basis of duration of playingviolent video games)separately, and 3) there will likely to be significant interactive relationshipbetween intensity of violence and duration of playing video gamesonaggression scores of college students. Between groups research design was used for this purpose. Sample consisted of100 male students (Age: 15-20years)obtained through non probability purposive sampling technique from private collegesLahore.The Aggression Questionnaire by Buss and Perry (1992) was used for assessment of aggression.The Entertainment Software Rating Board ESRB(2013) was used to devide intensity of violence in video games.Two-Way ANOVA concluded no significant differences in any hypotheses. Which can be concluded as the playing video violent games does not associate with presence of aggression. This research has implications in the field of social psychology, behavioural psychology and in the field of gaming and surfing.
##plugins.themes.academic_pro.article.details##
This work is licensed under a Creative Commons Attribution 4.0 International License.